Technology
Technology that makes environments interactive.
One platform covers everything from capturing a place to measuring how people experience it. Here's how it fits together.
The stack
Five layers, one pipeline.
Each layer hands off cleanly to the next, so teams can start with what they have and add more over time.
- 01
Capture
Bring in scans, photogrammetry, CAD exports, images, audio and text from the sources you already have.
- 02
Build
Assemble scenes, routes and stops in Studio, with templates for common experience types.
- 03
Intelligence
Add AI guides grounded in your approved content, with sources shown and clear AI disclosure.
- 04
Deliver
Publish to web and mobile, choosing which of the four modes each stop supports.
- 05
Measure
Understand which stops and modes people use, with privacy-respecting, consent-based analytics.
Capabilities
What you can build with.
Spatial scenes
Compose places as scenes with stops, hotspots and narrative order.
3D models
Display optimised glTF models with orbit, zoom and annotated hotspots.
Augmented realitySupported devices
Overlay content on the real place on compatible devices, with permission.
Virtual realityPlanned
Headset viewing through WebXR where the browser supports it.
AI guides
Conversational guides that answer from your content and cite it.
Location triggers
Start content when a visitor arrives — only after they allow location access.
Localization
Seven-language architecture with full right-to-left support for Arabic.
Analytics
Engagement by stop, mode and language, collected only with consent.
Four modes
Four modes, never confused.
Each mode is a distinct experience with different needs. We label them clearly so visitors always know what they're getting.
| Listen | Watch | Explore | See it live | |
|---|---|---|---|---|
| What it is | Narrated audio | Pre-rendered film | Interactive 3D | Camera AR on site |
| Works on any phone | Needs WebGL | |||
| Eyes-free | ||||
| Needs camera | ||||
| Use while walking | ||||
| Offline when downloaded | [Depends on device] |
Open standards
Built on formats you can take with you.
- glTFThe web's standard for efficient 3D scenes and models.
- USDZApple's format for AR Quick Look on iPhone and iPad.
- WebXRThe browser standard for AR and VR sessions.
Privacy
Camera, microphone and location are never switched on automatically. Each asks for permission when you choose to use it, and analytics need consent.
Accessibility
We design to WCAG 2.2 AA: keyboard access, captions and transcripts, large touch targets and reduced-motion support.
Offline limits
Downloaded audio and video can play without signal. AI guides and some live features need a connection; we tell you which before you go.
See the stack in action.
Try the four modes in our experience kit, or talk to us about your place.