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ZOVRYX

Technology

Technology that makes environments interactive.

One platform covers everything from capturing a place to measuring how people experience it. Here's how it fits together.

The stack

Five layers, one pipeline.

Each layer hands off cleanly to the next, so teams can start with what they have and add more over time.

  1. 01

    Capture

    Bring in scans, photogrammetry, CAD exports, images, audio and text from the sources you already have.

  2. 02

    Build

    Assemble scenes, routes and stops in Studio, with templates for common experience types.

  3. 03

    Intelligence

    Add AI guides grounded in your approved content, with sources shown and clear AI disclosure.

  4. 04

    Deliver

    Publish to web and mobile, choosing which of the four modes each stop supports.

  5. 05

    Measure

    Understand which stops and modes people use, with privacy-respecting, consent-based analytics.

Capabilities

What you can build with.

  • Spatial scenes

    Compose places as scenes with stops, hotspots and narrative order.

  • 3D models

    Display optimised glTF models with orbit, zoom and annotated hotspots.

  • Augmented realitySupported devices

    Overlay content on the real place on compatible devices, with permission.

  • Virtual realityPlanned

    Headset viewing through WebXR where the browser supports it.

  • AI guides

    Conversational guides that answer from your content and cite it.

  • Location triggers

    Start content when a visitor arrives — only after they allow location access.

  • Localization

    Seven-language architecture with full right-to-left support for Arabic.

  • Analytics

    Engagement by stop, mode and language, collected only with consent.

Four modes

Four modes, never confused.

Each mode is a distinct experience with different needs. We label them clearly so visitors always know what they're getting.

Comparison of the four experience modes
ListenWatchExploreSee it live
What it isNarrated audioPre-rendered filmInteractive 3DCamera AR on site
Works on any phoneNeeds WebGL
Eyes-free
Needs camera
Use while walking
Offline when downloaded[Depends on device]

Open standards

Built on formats you can take with you.

  • glTFThe web's standard for efficient 3D scenes and models.
  • USDZApple's format for AR Quick Look on iPhone and iPad.
  • WebXRThe browser standard for AR and VR sessions.

Privacy

Camera, microphone and location are never switched on automatically. Each asks for permission when you choose to use it, and analytics need consent.

Accessibility

We design to WCAG 2.2 AA: keyboard access, captions and transcripts, large touch targets and reduced-motion support.

Offline limits

Downloaded audio and video can play without signal. AI guides and some live features need a connection; we tell you which before you go.

See the stack in action.

Try the four modes in our experience kit, or talk to us about your place.